RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Untangle the mysterious conflicts of the planet Aether in Story Mode or take your combat skills online and challenge your friends across the world.

Purchase Rivals of Aether (Steam)

New Hire – Etalus – Community Manager

Good morning everyone!

We have a special announcement to make today as we near our upcoming release. Please join the Rivals team in welcoming George Rogers (@Etalus) as our new Community Manager / Pro!

Hiring George lets us ensure that the community’s needs are met while still keeping the developers on track for the full release. He’ll make sure your feedback is heard and the features that are important to you get full consideration. In addition to sifting through memes all day, George will also be heading up programs that connect Rivals fans both casually and competitively. He’ll be scouring the internet for all Rivals talk to solve your problems and answer your questions (pretty much a genie you can summon with an @ symbol).


“Rivals has a great scene and I’ve been excited about the game ever since I saw the early alpha builds. I’m thrilled to have this opportunity to work with Dan and the rest of the team on one of the best indie fighters around.”

Prior to working on Rivals of Aether, George served as the Digital Experience Lead for Capital BlueCross. He recently made the long trip from the East to West coast to join our team and has plans for tournament support, guides, merchandise, and much more! He will be a big help as we have our eyes set on expanding our community very soon by coming to Xbox One Game Preview. We’ll have news on that extremely soon so stay tuned!

Update Details – Ranked Mode Added!

Hey Everyone!

It has been a while since our last post but we have some awesome news for you! Rivals of Aether on Steam is getting a huge update from 0.13 to 0.14! And with this update comes some amazing features! To get a glimpse of everything we have added, check out this video from the Beefy Aether Doods:

Firstly, we have added a Tutorial Mode to Rivals of Aether to help beginners learn all the mechanics. You start off with the basics and move up to advanced concepts like Directional Influence and Wavedashing:


Secondly, we’ve polished up the HUD animations for players to get a bit more oomph out of their attacks:


Thirdly, we have added Ranked Mode to Rivals of Aether! When playing online matches, you can increase your Ranked Score in an Elo style system. You can compete against Rivals players around the world and try to climb the Ranked Leaderboards:


Next, we have added Stat Tracking! You can now track your progress across all your characters and even across different tags that you can add in-game. Create new tags to see how you are improving:


Finally we also have a ton of character balance and engine improvements that you can read here at our 0.14.0 Patch Notes Thread.

Thanks for tuning into this update. We’ll have some more news soon particularly about the Xbox One Game Preview version of Rivals of Aether. Sorry for all the delays on that front. Our 0.13 submission had some issues with multiplayer so we will be updating the Xbox Build to 0.14 then resubmitting. Hopefully we can get all the bugs fixed and both PC and Xbox One players will be playing the latest update in the near future!

New Feature – Take a trip through Aether!

Since we launched on Early Access in September of last year, we have gotten a ton of feedback and requests. Often players come to us with balance suggestions, character ideas or even new gameplay features that they want added to the game. It is with great pleasure that I can announce that we will be adding one of the most requested features to Rivals of Aether – Tripping.


Tripping is an extremely popular and well liked feature that you may have seen in other platform fighters. We know that players love losing control of their character. However, one of the complaints about tripping when it was implemented in another popular series is that it felt too random and unpredictable. Since Rivals of Aether is focused on competitive play, we wanted our implementation of tripping to be as competitive as possible. Therefore in Rivals, you will now trip EVERY time that you try to dash. You will no longer have to worry about a random number generator impacting your intense matches. This implementation will be the most competitive version of tripping ever!


Now I know what you might be thinking, “Hey doesn’t that make characters who prefer the air much stronger?” Don’t worry! We thought about that too. In order to balance tripping around our entire cast, we are also introducing Air Tripping. Air tripping is triggered EVERY time you try to double jump. This makes it extremely balanced! We wouldn’t want to have some new ridiculous character such as a small bat with a sword terrorizing our high level play.


High level Rivals will now be even more competitive thanks to this new feature. The game will be extremely balanced and you will no longer have to worry about Forsburn’s awesome Dash Attack. Never before has tripping met the three F’s of competitive gameplay – Fair, Fun and Frequent! We expect fans of fighting games to be tripping over themselves trying to pick up a copy of Rivals of Aether.

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Dan Fornace
Design, Characters, Program
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Trevor Youngblood
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Johan Vinet
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Sarah Fornace
Narrative Design