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RIVALS OF AETHER is an indie fighting game set in a vast new world featuring a unique roster of characters known as Rivals. Instead of looking toward traditional fighting games, RIVALS OF AETHER is primarily inspired by the platform fighting series Super Smash Brothers. Rivals each utilize one of four classical elements - Fire, Water, Air or Earth, as they compete for the dominance of their home world, Aether. Every Rival possesses skills which can manipulate the battlefield in their own way, such as Fire Pits, teleportation Puddles, speed-increasing Wind Currents and towering Rock Pillars. Featuring incredibly fun couch multiplayer as well as the depth for competitive 1v1, RIVALS OF AETHER is planned for release in 2015.
Dan Fornace started out as an independent developer while in college, releasing Super Smash Land as a free fangame in 2011. To date, Super Smash Land has been downloaded over 500,000 times. After college, he was hired by Microsoft Studios and worked as a Game Designer on their XBLA and Digital Design teams. He worked as a Design Consultant on Trials Evolution, Mark of the Ninja, Joe Danger 2: The Movie, Dust: An Elysian Tail and Ori and the Blind Forest. In 2012, he was appointed the Lead Designer on Microsoft Studios side of Killer Instinct: Season 1. He worked closely with Double Helix and helped design and program the Dojo Training Mode. In April of 2014, he left Microsoft Studios in order to start his latest independent game, RIVALS OF AETHER.Flashygoodness
Flashygoodness started composing music for video games in 2008, debuting with the acclaimed chiptune soundtrack for Tower of Heaven in 2010. To date, Tower of Heaven has been played over 2 million times on the web and has become widely known for its iconic melodies. Since then, Flashygoodness has also been hired by various studios to compose the music for games including Pause Ahead and Bean Dreams. Having preciously worked with Dan Fornace on the development of Super Smash Land, Flashygoodness's latest collaboration with Dan is RIVALS OF AETHER.Johan Vinet
Johan Vinet was welcomed to the RIVALS OF AETHER team in October of 2014. He is an experienced pixel artist who has worked on great-looking titles such as Extreme Exorcism, Hyper Light Drifter, and Adventure Time: Explore the Dungeon Because I DON'T KNOW! He was taken in to give our stages an overhaul with his dazzling pixel art skills. He has also branched out sprucing up effects, the logo and other animations in the game!RIVALS OF AETHER
RIVALS OF AETHER began development in April of 2014. In July of 2014, the game was announced along with revealing the first two characters: Zetterburn - the Fire's Roar, and Orcane - the Puddle Jumper. In August 2014, it was announced that RIVALS OF AETHER would be coming to Xbox One as part of the [email protected] Program. In December of 2014, two more characters were revealed: Wrastor - the Wind's Fury, and Kragg - Earth's Bastion.
- Choose VERSUS MODE to duke it out in competitive 1v1 or 2v2 fights, or jump into a free-for-all.
- Play RIVALS MODE to learn the story behind each rival and begin to uncover the hidden mysteries of Aether.
- Dive into ABYSS MODE to see how many waves of shadowy fighters you can defeat and reach the leaderboards alone or with a friend.
- Customize your rival for ABYSS VERSUS and see how you fare against other customized fighters.
Early Access Trailer YouTube
Trailer 3 - Maypul and Forsburn YouTube
There are far more images available for Rivals of Aether, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
- ""What's left is a four-player arena brawler that should look and play pixel-perfectly.""
- Official Xbox Magazine, Issue 168 - Dec 2014
- "Rivals Of Aether Is Like Pokémon Plus Super Smash Bros. In 2D"
- Eugene, Siliconera
Dan Fornace allows for the contents of Rivals of Aether to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Rivals of Aether is legally & explicitly allowed by Dan Fornace. This permission can be found in writing at http://www.rivalsofaether.com/presskit/.
Team & Collaborators
Design, Characters, Programming
Music, Sound Design, UI
Concept Art, Promotional Art
Stage Art, Pixel Art
Rafael Langoni Smith
Alex "Sethlon" Maguire
Game Design Consultant
Trailer Frozen Moments
David A. Croach (Dac)
Marketing, PR consultant