Patch 1.4.14 Notes

As a summer of action packed majors and grassroots events comes to a close, we’re taking this opportunity to make some cool changes across the cast. Read on for the full notes below.

  • Notes with this label 1.4.14 hotfix were added in a hotfix on 8/26.
    • Holding special will no longer count as holding jump during a wall cling.
    • The purple kill effect now ignores Kragg’s pillar and rock (necessary for optimization).

    • Dspecial cancel can now drift during the initial flip if Zetterburn’s horizontal speed is low enough.
      This allows you to gain speed after momentum is killed by hitting a wall, but does not affect normal Dspecial cancel.

    • Orcane can now drift during the endlag of non-teleport Uspecial.
    • Dspecial cooldown between dropping the puddle and spawning bubbles reduced from 60 > 30.
    • Uspecial now has a minimum speed boost on startup.
      Orcahop is exactly the same, but using Uspecial without upward momentum is much better.

    • Fstrong sourspot KB scaling decreased from 1.1 > 1.0.
    • Fstrong hitboxes moved to match the visual.
    • Fstrong sweetspot size increased from 10×10 > 12×12.
      This makes sure the sourspot doesn’t reach farther forward than the sweetspot.

    • Rockless Nspecial KB Scaling increased from 0.4 > 0.55.
    • Rockless Nspecial endlag reduced from 6 > 4.

    • Super clone will now switch to evade mode when his target is invincible.
    • Non-super clones will now be destroyed when the real Forsburn is hit (unless it has already started exploding with Dspecial).

    • Fair hit lockout reduced from 4 > 0.
    • Fspecial ledge snap threshold increased from 13px > 20px.
    • Aerial Fspecial dash speed increased from 12 > 14.
    • Uspecial speed boost when holding left or right after rising increased from 2 > 3.
    • Aerial Dspecial’s endlag can now be cancelled into Fspecial.
    • 1.4.14 hotfix Aerial Dspecial can no longer be cancelled into Fspecial after being parried.
    • 1.4.14 hotfix Fspecial that starts on the ground but ends in the air will now have the shorter endlag that aerial Fspecial usually has. This makes sure that Maypul’s momentum is conserved like a normal aerial Fspecial.
      During Fspecial, Maypul is counted as “on the ground” if she is anywhere within 32px above the ground. This is to make it so instant aerial Fspecial doesn’t have less endlag than grounded Fspecial.

    • While moving horizontally, Uspecial snaps to ledges within 16px.
    • Double jump, airdodge, and walljump are no longer refreshed when touching the ground while moving with Uspecial or in between the two movements.

    • Pressing down while reopening Uspecial will no longer lock you out of fastfalling the next time you cancel Uspecial.
    • Ori can now drift during the startup of Dspecial.
    • When Spirit Flame does no knockback, it will no longer overheat an enemy Sein or remove Shovel Knight’s dynamo charge.

    • You can now hold backward to throw the bubble behind you during grounded Dspecial.

    • Ftilt and Jab-special swapped. Pressing special after jab 2 will now do a tail swipe that spawns a petal wave, creating grass behind it. Ftilt now shoots a low-angle seed.
    • Dtilt hit 1 (both hitboxes) knockback matched to hit 2 (so that hitting an extended hurtbox with hit 1 and missing with hit 2 won’t be so punishing).
    • Fstrong post-charge frames decreased from 12 > 8 (full startup: 18 > 14).
    • Fstrong multihits hitpause decreased from 4 > 2.
    • Uspecial bite Base KB decreased from 10 > 9.
    • Uspecial bite KB scaling increased from 0.85 > 1.05.
    • Fspecial active frames increased from 3 > 4 (makes it less likely to pass through someone moving toward you while also making it easier to parry for the opponent).

    • Fstrong endlag increased from 18 > 20 (27 > 30 on whiff).
    • Air acceleration while charging strong attacks reduced from x1.0 > x0.5.
    • Dspecial mine now makes a sound when hit out of the air.

    • Ghost Glove endlag when shooting more than 2 projectiles increased from 12 > 24.
    • Uspecial non-sweetspot damage reduced from 6 per hit, total 18 > 5 per hit, total 15.
    • Uair repeating hits active frames increased from 2 > 4 (no more empty frames between them).
    • 1.4.14 hotfix Ghost Glove endlag is now calculated correctly.

    Let us know what you think in the comments.

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