Articles

Articles are non-hitbox objects that your character can create. These include objects that can be placed on the stage like Orcane’s puddle, objects that create hitboxes when enemies get near like Lily, objects that follow you around like Sein, objects that block player movement like Kragg’s rock, objects that act like platforms like Shovel Knight’s Mobile Gear, and pretty much anything else you can think of.

Each modded character has access to 5 different articles: obj_article1, obj_article2, obj_article3, obj_article_solid, and obj_article_platform. The solid article blocks player movement, while the platform article will only block player movement if they land on it.

Articles have a few built-in variables that allow you to modify the way they react to certain scenarios:

Variable Description
hsp The horizontal speed of the article
vsp The vertical speed of the article
free Whether the article is in the air or not
can_be_grounded Determines if the article follows platforms when free == false.
false by default
ignores_walls Determines if the article goes through walls.
true by default
hit_wall Is true if the article hit a wall due to its own movement
spr_dir The direction the article is facing: 1 = right, -1 = left
player_id The id of the object’s owner
hitstop The frames remaining in hitpause.
Hitpause automatically prevents movement
uses_shader Whether the article is recolored by the player’s shader or not