get_player_color

Returns the color slot being currently used by the specified player.

ArgumentTypeDescription
player:realID of the player to get the color of

Example, called from post_draw.gml:

// this character's 3rd color slot has an aura drawn over it:
if (get_player_color( player ) == 3) {
draw_sprite(sprite_get( "aura_particles" ), aura_timer, x, y );
}