Visual Effects List

These are the built-in hit effects for Rivals. To use custom hit effects, use hit_fx_create().

0   - redirects to 301
1   - no visual effect
HFX_GEN_OMNI
301 - basic small (default)
HFX_GEN_SPIN
302 - basic small with spin effect in center
HFX_GEN_DIR
303 - basic small directional
HFX_GEN_BIG
304 - basic large
HFX_GEN_SWEET
305 - basic sweetspot

HFX_ZET_FIRE
3   - fire small
HFX_ZET_FIRE_DIR
4   - fire directional
HFX_ZET_FIRE_BIG
148 - fire large
HFX_ZET_SHINE_BG
200 - nspecial background
HFX_ZET_SHINE_FG
201 - nspecial foreground
HFX_ZET_SHINE_BIG_BG
202 - charged nspecial background
HFX_ZET_SHINE_BIG_FG
203 - charged nspecial foreground
HFX_ZET_METEOR_BREAK
99 - abyss rune meteor breaking
HFX_ZET_GROUNDFIRE_END
100 - dspecial fire dissipating

HFX_CLA_FSPEC_SPARK
121 - plasma fspecial X
HFX_CLA_FSPEC_DASH
122 - plasma fspecial dash effect
HFX_CLA_PLASMA_X
123 - plasma fspecial X hit
HFX_CLA_PLASMA_SLASH
124 - plasma hit small
HFX_CLA_TIP_X
125 - tipper hit small X
HFX_CLA_TIP_PLUS
126 - tipper hit small cross
HFX_CLA_TIP_BIG
127 - tipper hit large
HFX_CLA_PLASMA_PLUS
128 - plasma hit small cross
HFX_CLA_PLASMA_X_BIG
129 - plasma hit big X
HFX_CLA_PLUS_BIG
130 - plasma hit large cross
HFX_CLA_DSMASH_BREAK
256 - plasma orb break
HFX_CLA_FSMASH_BREAK
257 - plasma wave break
HFX_CLA_SHINE
255 - residual dspecial ring

HFX_WRA_WIND_SMALL
194 - wind small
HFX_WRA_WIND_BIG
196 - wind large
HFX_WRA_WIND_HUGE
156 - wind extra large
HFX_WRA_WING_SMALL
11  - feathers side small
HFX_WRA_WING_SMALL_UP
12  - feathers up small
HFX_WRA_WING_BIG
146 - feathers side large
HFX_WRA_WING_BIG_UP
147 - feathers up large

HFX_MAY_SEED_BREAK
15 - seed break 1
HFX_MAY_SEED_HIT
16  - seed break 2
HFX_MAY_LEAF_BIG
17  - leaf small
HFX_MAY_LEAF_SMALL
18  - leaf tiny
HFX_MAY_WHIP
198 - leaf large
HFX_MAY_LEAF_HUGE
159 - leaf extra large
HFX_MAY_LEAF_DASH
70  - leaf side hit

HFX_SYL_PETAL_BIG
131 - flower large
HFX_SYL_PETAL_SMALL
132 - flower small
HFX_SYL_PETAL_SWEET
133 - flower sweetspot
HFX_SYL_WOOD_BIG
134 - wood large
HFX_SYL_WOOD_SMALL
135 - wood small
HFX_SYL_WOOD_HUGE
162 - wood extra large

HFX_MAY_RAG_WHIP
204 - fire whip large
HFX_MAY_RAG_SEED_BREAK
136 - metal break
HFX_MAY_RAG_SEED_HIT
137 - molten metal break

HFX_ABS_SWEET
19  - sweetspot small
HFX_ABS_ZAP_SMALL
20  - lightning small
HFX_ABS_ZAP_BIG
21  - lightning medium
HFX_ABS_ZAP_DIR
22  - lightning directional
HFX_ABS_SWEET_BIG
197 - lightning large
HFX_ABS_ZAP_HUGE
157 - lightning extra large

HFX_KRA_ROCK_BIG
192 - rock large
HFX_KRA_ROCK_SMALL
193 - rock small
HFX_KRA_ROCK_HUGE
155 - rock extra large

HFX_MOL_POP
259 - old unstable flash
HFX_MOL_BOOM_NORM
260 - default bomb explosion
HFX_MOL_BOOM_FLASH
262 - flashbang explosion
HFX_MOL_BOOM_FINISH
263 - finisher explosion
HFX_MOL_BOOM_CRACK_UP
266 - firecracker upwards explosion
HFX_MOL_BOOM_CRACK
261 - firecracker explosion
HFX_MOL_BOOM_FLARE
264 - flaregun detonate
HFX_MOL_BOOM_SPARKLE
265 - sparkler trail
HFX_MOL_BAT_TOSS
267 - bat debris toss
HFX_MOL_SMOKE_BOMB
268 - dstrong smoke bomb
HFX_MOL_PAINT_HIT
269 - spraypaint hit
HFX_MOL_EXPLODE_HIT
270 - explosion hit
HFX_MOL_BOOM_FINISH_FRONT
271 - finisher explosion (overlay only)

HFX_OLY_SPARKLE
310 - sparkle small
HFX_OLY_SHINE_SMALL
311 - light small
HFX_OLY_GEM_SHINE
312 - nspecial gem break
HFX_OLY_CRYSTALIZE_START
313 - crystalized status
HFX_OLY_CRYSTALIZE_END
314 - crystalized status shatter
HFX_OLY_CRYSTAL_SMALL
315 - small crystal
HFX_OLY_CRYSTAL_BIG
316 - large crystal

HFX_FOR_HIT_BIG
13  - smoke large
HFX_FOR_HIT_SMALL
14  - smoke small

HFX_ORC_WATER_DARK
5 - dark water small
HFX_ORC_WATER_LIGHT
6   - light water small
HFX_ORC_WATER
7   - light + dark water small
HFX_ORC_WATER_SIDE_DARK
8   - dark water directional
HFX_ORC_WATER_SIDE_LIGHT
9   - light water directional
HFX_ORC_WATER_SIDE
10  - light + dark water directional
HFX_ORC_WATER_DOWN_LIGHT
101 - light water down
HFX_ORC_WATER_BIG_DARK
149 - dark water medium
HFX_ORC_WATER_BIG_LIGHT
150 - light water medium
HFX_ORC_WATER_BIG
195 - water large
HFX_ORC_WATER_HUGE
161 - water extra large

HFX_ETA_ICE_BIG
199 - ice large
HFX_ETA_ICE_HUGE
158 - ice extra large
HFX_ETA_SHARD_LONG
25  - ice shard long
HFX_ETA_SHARD_MED
26  - ice shard medium
HFX_ETA_ICE_SMALL
27  - icy flash small
HFX_ETA_ICEPOP_BIG
28  - old ice large
HFX_ETA_ICEPOP_SMALL
29  - old ice small
HFX_ETA_TILE_MELT
103 - ice tile melting
HFX_ETA_FSPEC_BREAK
102 - icicle breaking

HFX_ORI_AURA
105 - ori strong aura
HFX_ORI_SEIN_AURA
106 - sein strong aura
HFX_ORI_SEIN_SHOT
107 - spirit flame arc
HFX_ORI_SEIN_HIT
108 - spirit flame hit
HFX_ORI_ORANGE_SMALL
109 - ori hit small
HFX_ORI_ORANGE_BIG
110 - ori hit large
HFX_ORI_BLUE_SMALL
111 - sein hit small
HFX_ORI_BLUE_BIG
112 - sein hit large
HFX_ORI_BASH_START
113 - ori sweetspot
HFX_ORI_BASH_ARROW
104 - spirit flame arc
HFX_ORI_CHARGE
114 - ori charging
HFX_ORI_FSPEC_BOOM
115 - light grenade explosion

HFX_RAN_POISON_SMALL
116 - poison small
HFX_RAN_POISON_MED
117 - poison large
HFX_RAN_POISON_SWEET
118 - poison sweetspot
HFX_RAN_POISON_BIG
119 - poison large 2
HFX_RAN_POISON_HUGE
160 - poison large 3
HFX_RAN_DSMASH_SWEET
120 - poison extra large

HFX_ELL_NSPEC_FIRE
138 - steam directional
HFX_ELL_FSPEC_BREAK
139 - missile explode small
HFX_ELL_NSPEC_BREAK
140 - rocket fist burst
HFX_ELL_FSPEC_HIT
141 - missile explode medium
HFX_ELL_BOOM_HIT
142 - mine hit
HFX_ELL_BOOM_BIG
143 - explosion large
HFX_ELL_STEAM_HIT
144 - steam small
HFX_ELL_BOOM_RED
145 - mine combo explosion
HFX_ELL_FSPEC_BIG_HIT
163 - charged missile explosion + smoke
HFX_ELL_FSPEC_BIG_MISS
164 - charged missile explosion

HFX_SHO_SWEET
306 - shovel effect
HFX_SHO_SAW_BREAK
151 - buzzsaw destroy
HFX_SHO_GHOST_BREAK
152 - ghost glove disappear
HFX_SHO_GEAR_BREAK
153 - mobile gear destroy
HFX_SHO_BLOCK_BREAK
154 - dirt block destroy
HFX_SHO_COIN_CAPTURE
250 - coin capture
HFX_SHO_FLARE_ROD
251 - flareo rod hit
HFX_SHO_FLAME_SMALL
252 - SK Dstrong hit small
HFX_SHO_FLAME_BIG
253 - SK Dstrong hit large
HFX_SHO_HORN_HIT
254 - War Horn hit
HFX_SHO_BOOM_BAIT
249 - Bait bomb explosion

HFX_ABY_EXPLODE_WARN
66  - portal small
HFX_ABY_PROJ_HIT
67  - abyss small
HFX_ABY_FLOOR_HIT
68 - abyss floor hazard

HFX_HOD_SPLASH
280 - splash hit
HFX_HOD_WHIRL_POP
281 - sweatwhirl break
HFX_HOD_STEAM_BIG
282 - steam hit large
HFX_HOD_STEAM_HUGE
294 - steam hit extra large
HFX_HOD_USPEC_UNCHARGE
283 - uncharged uspecial launch
HFX_HOD_USPEC_CHARGE
284 - charged uspecial launch
HFX_HOD_DSMASH_POP
285 - dstrong parried water explosion
HFX_HOD_FAIR_END_BG
288 - charged fair spirit background
HFX_HOD_FAIR_END
289 - charged fair spirit foreground
HFX_HOD_NSPEC_END
290 - nspecial waterspout spin
HFX_HOD_MUD_WAVE
287 - mud wave loop
HFX_HOD_MUD_SLAM
291 - mud slam
HFX_HOD_MUD_HIT
292 - mud hit
HFX_HOD_MUD_BREAK
293 - mud bury breakout

HFX_POM_NOTE_FALLOFF
323 - losing nspecial notes
HFX_POM_BIG
322 - old sparkly hit
HFX_POM_MUSIC
321 - musical hit
HFX_POM_YELL
320 - loud hit large
HFX_POM_YELL_BIG
319 - loud hit extra large